Icons

This section walks you through the process of designing and creating Windows XP-style icons.

The Windows XP icon style is all about fun, color and energy. Windows XP icons include a 32-bit version that provides smooth edges -no more jaggies! Each icon is rendered in a vector program and then massaged in Photoshop to create a beautiful image.

This section is intended primarily for graphic designers. We strongly recommend you work with a designer to create your images, preferably one with experience in using vector or 3D programs.

Characteristics of Windows XP-style Icons
1. Color is rich and complementary to the Windows XP look.
2. Angle and perspective provides a dynamic energy to the images.
3. Edges and corners of elements are soft and slightly rounded.
4. Light source is coming from the upper left-hand corner with the addition of an ambient light to illuminate other parts of the icon.
5. The use of gradients provide dimension and give the icon a richer appearance.
6. A drop shadow provides contrast and dimension.
7. Outlines provide definition.
8. Everyday objects have a more modern consumer look such as computers and devices.

Icon Sizes
There are 4 sizes of Windows icons- 48x48, 32x32, 24x24 and 16x16 pixels.

We recommend that your icon contains these 3 sizes:

  • 48x48 pixels
  • 32x32 pixels
  • 16x16 pixels


Icons on the right side of the Start menu are 24x24 pixels. You need not include this size in your icons.

If you are creating icons for a toolbar, the Windows standard sizes are 24x24 and 16x16 pixels.

Icon Color Depth Support

Windows XP supports 32-bit icons which are 24-bit images with an 8-bit alpha channel. This allows icons to display with smooth edges that appear to blend into any background.

Each Windows XP icon should contain these 3 color depths to support various monitor display settings:

  • 24-bit with 8-bit alpha (32-bit)
  • 8-bit (256 colors) with 1-bit transparency
  • 4-bit (16 colors) with 1-bit transparency


Color Palette

These are the main colors that are used in our icons:


R: 153, G: 102, B: 0
Hex: #996600


R: 204, G: 153, B: 0
Hex: #CC9900


R: 255, G: 204, B: 0
Hex: #FFCC00


R: 255, G: 255, B: 0
Hex: #FFFF00


R: 255, G: 255, B: 153
Hex: #FFFF99


R: 255, G: 219, B: 157
Hex: #FFDB9D


R: 255, G: 204, B: 102
Hex: #FFCC66


R: 255, G: 153, B: 51
Hex: #FF9933


R: 255, G: 121, B: 75
Hex: #FF794B


R: 255, G: 51, B: 0
Hex: #FF3300


R: 153, G: 0, B: 0
Hex: #990000


R: 255, G: 204, B: 255
Hex: #FFCCFF


R: 204, G: 204, B: 255
Hex: #CCCCFF


R: 153, G: 153, B: 255
Hex: #9999FF


R: 102, G: 102, B: 204
Hex: #6666CC


R: 153, G: 153, B: 204
Hex: #9999CC

R: 102, G: 102, B: 153
Hex: #666699


R: 51, G: 51, B: 102
Hex: #333366


R: 0, G: 51, B: 153
Hex: #003399


R: 0, G: 102, B: 204
Hex: #0066CC


R: 0, G: 131, B: 215
Hex: #0083D7


R: 62, G: 154, B: 222
Hex: #3E9ADE


R: 0, G: 153, B: 255
Hex: #0099FF


R: 153, G: 204, B: 255
Hex: #99CCFF


R: 180, G: 226, B: 255
Hex: #B4E2FF


R: 222, G: 255, B: 255
Hex: #DEFFFF


R: 0, G: 102, B: 0
Hex: #006600


R: 0, G: 153, B: 0
Hex: #009900


R: 102, G: 204, B: 51
Hex: #66CC33


R: 153, G: 255, B: 102
Hex: #99FF66


R: 204, G: 255, B: 204
Hex: #CCFFCC

Angle and grouping of objects

This is the perspective grid that Windows XP-style icons use:

Not all objects work well displayed at an angle in the 16x16 size. For example, the following objects are usually shown straight-on:

  1. Document icons.
  2. Icons that are symbols such as warning or information icons.
  3. 3. Icons that are not as recognizable at an angle or are single objects, such as the magnifying glass.

If your icon includes overlapping secondary objects, you should place them at an angle as well, with the exceptions for straight-on icons described above. Consider also how your icons will be viewed as a set to help determine how to group objects.

Drop Shadows

Windows XP icons use a drop shadow to provide definition and added dimension. This effect is added in Photoshop and is described in more detail below.

To add the drop shadow to your images, double-click on the image's layer in Photoshop and select Drop Shadow. Then change the angle to 135, Distance to 2 and Size to 2. The drop shadow is black at 75% opacity.

Outlines

When illustrating Windows XP-style icons, add an outline to the image to provide definition and ensure that the image works well on different background colors.

Step 1: Conceptualize  

When designing new icons, we recommend sketching your ideas out with pen and paper.

Here's an example of an initial sketch for the Windows XP My Pictures icon:

Considerations when designing icons:

  1. Use established concepts where possible to ensure consistency of meanings for the user.
  2. Consider how the icon will appear in the context of your user interface and how it might work as part of a set of icons.
  3. Consider the cultural impact of your graphics. Avoid using letters, words, hands, or faces in icons. When you must represent people or users, depict them as generically as possible.
  4. When you combine multiple objects into one image in an icon, consider how the image will scale to smaller sizes. We suggest you use no more than 3 objects in an icon. For the 16x16 size, you can also consider removing objects or otherwise simplifying the image to improve recognition.

Note: Only icons that Microsoft ships as part of Windows may use the Windows flag logo. Don't use the Windows flag in your icons.

To support trademark and Windows branding guidelines, we are not using Windows flag icons with the exception of the Windows update icon.

Common Icons


Common Toolbar Icons:


Step 2: Illustrate  

To illustrate Windows XP-style icons, we recommend using a vector tool such as Freehand or Illustrator. Use the palette and style characteristics as outlined in the Icon Design Overview.

  1. Illustrate your image using Freehand or Illustrator.
  2. Create 3 sizes of the image. Because there will be a drop shadow added to the image later, you should create 3 sizes that are around 46x46, 30x30 and 14x14 pixels.
  3. Copy and paste the vector images into Photoshop.


Note: Photoshop is the recommended image creation tool because the tool we use to create the .ico files, Gif Movie Gear, offers a direct import of Photoshop files. Any image created in Photoshop that uses the "RGB" mode has an alpha channel attached. If there is transparency in the image or layer, that channel becomes meaningful for icon purposes.

Step 3: Creating the 24-bit images  

After pasting your vector files into Photoshop, the next step is to finalize the 24-bit images.

  1. Once you've pasted your 3 sizes in Photoshop, check the readability and resolution of your images, especially at the 16x16 size. You may need to do some pixel-pushing. If the 16x16 is not reading clearly, consider going back to Freehand to simplify the image at that size.
  2. Add the drop shadow to your images by double-clicking on the image's layer and selecting Drop Shadow. Then change the angle to 135, Distance to 2 and Size to 2. The drop shadow is black at 75% opacity.




  3. To merge the drop shadow and the 24-bit images together, create a new blank layer. In the Layers menu, select Merge Visible and merge the 3 layers together.




  4. Create 3 new Photoshop files, one for each size: 48x48, 32x32 and 16x16 pixels. Copy and paste the appropriate image. If an image's drop shadow gets cropped, you should go back to Freehand and scale down the image and follow the steps again.
  5. Save each file as a .psd file. Do NOT merge the image layer with the Background layer. It's helpful to include the size and color depth in the file name.

Step 4: Creating the 8-bit and 4-bit images  

Now that you have the 24-bit images ready to be made into 32-bit icons, you need to create 8-bit versions. The 8-bit icons will be displayed in any color mode lower than 32-bit.

The 8-bit versions will not have the 8-bit alpha channel. They will need to have their edges cleaned up because there's no anti-aliasing, so their edges will be jaggy.

  1. In Photoshop, duplicate your 24-bit image layer and rename the layer to 8-bit images.
  2. Create a new blank layer and fill the layer with a dark color such as blue.
  3. Merge the 8-bit image layer with the new layer.
  4. Clean up the edges with solid colors, removing any anti-aliased pixels. Use consistent stair-stepping to make your jaggies less pronounced.
  5. Check your image on a light background such as white to see how the image looks.




  6. Create 3 new Photoshop files for each size: 48x48, 32x32 and 16x16 pixels. Copy and paste the appropriate image.
  7. Next you need to index the images down to 256 colors. The 8-bit icons can have custom palettes.




  8. a. Take your 48x48 image and fill the background color with a unique background color that your image is not using. Windows XP icons often use magenta (R255 G0 B255).

    b. Go to Image>Mode>Indexed Color and select Flatten Layers.

    c. In the Palette dropdown, select Custom. In the Custom dialog, click OK. Click OK in the Indexed Color dialog.

    d. Save the file as a .psd file.

    e. Save the other 2 size files using the same background color and applying the custom palette.



  9. Save each file as a .psd file.

If you want your icons to look good on older versions of Windows, provide 16 color versions of your icon.

  1. Index your 8-bit images to the Windows 16 color palette.
  2. Clean up your images using only the colors from the 16 color palette.
  3. Use a black outline on the bottom and right edges of the image.
  4. Use a dark gray or dark color outline for the left and top edges of the image.
  5. Save the 3 sizes using the same background color. Be sure that the background color isn't used in the image because that's the color that will be the transparent color.

Step 5: Creating the .ico files  

Once you have all of your images, it's time to compile them into an .ico file. To create 32-bit icons, we use a tool called Gif Movie Gear (GMG). To get this tool, go to www.gamani.com/foricons.

These steps will walk you through the process of creating a typical .ico file which has 3 sizes and 3 color depths.

  1. You should have a total of 9 files- 3 sizes per color depth:
    48x48 at 24 bit
    32x32 at 24 bit
    16x16 at 24 bit

    48x48 at 8 bit
    32x32 at 8 bit
    16x16 at 8 bit

    48x48 at 4 bit
    32x32 at 4 bit
    16x16 at 4 bit

  2. Open Gif Movie Gear (GMG) and simply drag each image file into the window (or use File>Insert Frames). Each image will become a frame.


  3. When you drag the 24-bit images (or any .psd file with layers) into GMG, you will be prompted with a dialog:




  4. Check that the settings are: Layers as multiple frames, No blending, and Keep background transparency.

  5. The background layer of each 24-bit image will appear as a frame. Remove these blank frames by selecting the frame and hit the Delete key.


  6. Now you should have a total of 9 frames. The icons should be ordered in increasing color resolution: the first three are 4-bit (16 color), the next three are 8-bit (256 color), and the last three are 24-bit color with an 8-bit alpha channel (32-bit total).




  7. Note: To check your image's attributes, move your mouse over the images. You will notice a tooltip box containing resolution information about each image. The default setting shows dimensions, transparency, and bit count. You can add or remove the items shown by going to Edit>Preferences>Frame Tips.

  8. For the 8-bit and 4-bit versions, you need to make the background transparent. GMG uses lime green to represent the "transparent" color. You can set your own color (or stick with the default background color) by using the View>Transparency As menu item. The color chosen is only used for viewing and does not affect the images.


  9. To make the 8-bit and 4-bit versions transparent:




  10. a. Select a frame and click the dropper toolbar icon (the Pick Transparency Color icon).




    b. A dialog will open showing your icon. With the dropper, click the background color of the icon. This color will change to the lime green (or whatever color has been chosen as the transparent background color in GMG).

    c. Repeat for all 4-bit and 8-bit frames.



  11. To save the icon, select File>Save Icon As

Toolbar Creation  

The Windows toolbar icons follow the same style as other icons except that they do not use a drop shadow. Because toolbar icons are fairly small, we recommend keeping the images simple. You can make the images straight-on rather than angled if it helps clarify the meaning of the image.

The Windows toolbar displays 2 sizes: 24x24 and 16x16 pixels. There are 2 states: default and hot (mouseover). For the hot state, we slightly increase the saturation of the images.

The process for creating toolbar icons is very similar to other icons, except that the images are put into .bmp strips -- basically an ordered row of icons.

  1. Once you've illustrated the icons in Freehand at each size, copy and paste them into Photoshop. Put the 24x24s on one layer and the 16x16s on another.
  2. 2. Draw a single row of boxes for each size on a separate layer, one row of 16x16 boxes and another row of 24x24 boxes.




  3. Place each image in a square in the order you need them. Check that there's no overlap between images.




  4. Save your Photoshop file.
  5. Next you will create the hot states in Photoshop.

    a. Take your 24x24 and 16x16 layers and duplicate each one. Rename the layers so they're clearly labeled as the hot versions.

    b. For each hot version, select the layer and go to Image>Adjust>Levels and move the middle arrow to 0.75. Click OK.




  6. Once you've created the hot versions, you should have 1 layer per strip: 1 default 24x24, 1 hot 24x24, 1 default 16x16, and 1 hot 16x16.
  7. Next you need to create individual files for each strip.

  8. a. One way to do this is to use the Crop tool and crop the file down to a strip's dimensions and then save that file. Each strip must be measured from the beginning of the first box to the end of the last box.

    b. Save each strip as a separate 24-bit .psd file.




  9. To save a strip as a 32-bit image, drag a strip into GMG. Remove any blank frames. Go to File>Export as>Filmstrip. On the Film Export dialog, check that BMP/DIB and 24-bit with Alpha is selected.

AVI Creation  

Windows XP uses 8-bit AVIs. The process for creating .avi files is the same as for icons: you prepare the pieces in Photoshop then drag them into GMG. Follow the instructions for creating 8-bit icon versions.

To save your AVIs using GMG, go to File>Export As>AVI file

Considerations when creating .avi files:

  • Use magenta (R255 G0 B255) as the background transparency color.
  • In Photoshop, it's important that you don't have any stray pixels that could appear. Set your fill tolerances to 0 and make sure anti-aliasing is not checked.


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